/*
Copyright 2010,2011 Matt Van Der Westhuizen

This file is part of CGLL.

CGLL is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

CGLL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License
along with CGLL.  If not, see <http://www.gnu.org/licenses/>.
*/

package org.chaoticengine.cgll.entity.component.render;

import org.chaoticengine.cgll.entity.component.RenderComponent;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.state.StateBasedGame;
import org.simpleframework.xml.Element;

/**
 * A simple rendering component for displaying the bounding rectangle of the
 * owner entity. Will be useful for debugging clipping and hit detection
 * problems.
 *
 * @author Matt v.d. Westhuizen
 */
public class BoundsRenderComponent extends RenderComponent {
    private Color col = Color.red;

    public BoundsRenderComponent() {
        super();
    }

    @Element(name="color", required=false)
    public void setColor(Color c) {
        this.col = c;
    }

    @Element(name="color", required=false)
    public Color getColor() {
        return(this.col);
    }

    @Override
    public void onSetOwner() {
        // Nothing needs to be done here
    }

    @Override
    public void render(GameContainer gc, StateBasedGame sb, Graphics gr) {
        // Rendering
        gr.draw(owner.getBounds());
    }
}
